![]() ![]() After brutal manipulative 'negotiations,' TEN acquired the rights to ARC, and Jason was assigned to help whip it into shape. The result was Hoopy Entertainment and ARC (Attack/Retrieve/Capture), one of the first online-only action games, which caught the eye of Jason, now a producer at TEN. Finding kindred spirits, they soon turned their attention away from the bleak landscape of rusted-out cars that surrounded them, to the fairy-dust world of online gaming, where their elfin spirits could find solace and inspiration. While Jason joined TEN, the Total Entertainment Network (which would later become ), the other core members of PopCap were experiencing their own rites of passage in the tornado-blasted trailer-parks of Indiana, where John Vechey and Brian Fiete first met during an out-of-control 'kegger' party. He would amuse friends and family around the tribal campfire with tall tales and simple games, such as "Pin the Tail on the Muskrat." When Silicon Valley called, it was with a heavy heart that Jason left the tundra for sunnier climes… but he knew that the Americans hungered for the gaming wisdom of the far North. ![]() The PopCap story begins in the snowy wastes of northern Alberta, Canada, where Jason Kapalka grew to manhood, fighting polar bears and wild moose for survival. ![]()
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